Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.5f1
2021.1.6f1
Issue ID
1382958
Regression
Yes
The Animator Controller Asset corrupts when renaming it
Reproduction steps:
1. Open the attached project
2. Create a new Animator Controller
3. Rename the new Animation Controller to for example "New Animator Controller1.controller"
4. Observe that after the rename, the Animator Controller's layers are unrecoverably gone
Expected results: renaming Animator Controller won't affect its content
Actual results: renaming Animator Controller removes all the Animator Controller content
Reproduced in: 2021.1.5f1, 2021.1.6f1.
Not Reproduced in: 2019.4.32f1, 2020.3.23f1, 2021.1.4f1, 2021.1.7f1, 2021.2.3f1, 2022.1.0a15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Resolution Note (fix version 2021.1):
Fixed in 2021.1.7f1