Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.2.0b14
2021.2.0f1
2022.1.0a9
Issue ID
1377616
Regression
Yes
Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps:
1. Open the attached project "Test_crash"
2. Enter Safe Mode
3. Open Edit -> Project Settings
4. Select one of the tabs from the Project Settings window
Expected result: Tab is opened without problems
Actual result: Editor crashes
Reproducible with: 2021.2.0b14, 2021.2.3f1, 2022.1.0a9, 2022.1.0a13
Not reproducible with: 2020.3.23f1, 2021.2.0b13, 2021.2.4f1, 2022.1.0a8, 2022.1.0a14, 2022.1.0a16
Could not test with: 2019.4.32f1 (Safe Mode is not available)
Note:
- may need to click on multiple different tabs to reproduce the issue
First lines of stacktrace:
0x00007ff7e6455911 (Unity) OnDemandScheduler::SetStandbyWorkerCount
0x00007ff7e641d28a (Unity) RefreshSettings
0x00007ff7e47ea954 (Unity) AssetDatabase_CUSTOM_RefreshSettings
0x0000022297d986b7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:RefreshSettings ()
0x0000022297d9847b (Mono JIT Code) UnityEditor.EditorSettingsInspector:OnDisable ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.4f1, 2022.1.0a14