Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.2.0b14
2021.2.0f1
2022.1.0a9
Issue ID
1377616
Regression
Yes
Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps:
1. Open the attached project "Test_crash"
2. Enter Safe Mode
3. Open Edit -> Project Settings
4. Select one of the tabs from the Project Settings window
Expected result: Tab is opened without problems
Actual result: Editor crashes
Reproducible with: 2021.2.0b14, 2021.2.3f1, 2022.1.0a9, 2022.1.0a13
Not reproducible with: 2020.3.23f1, 2021.2.0b13, 2021.2.4f1, 2022.1.0a8, 2022.1.0a14, 2022.1.0a16
Could not test with: 2019.4.32f1 (Safe Mode is not available)
Note:
- may need to click on multiple different tabs to reproduce the issue
First lines of stacktrace:
0x00007ff7e6455911 (Unity) OnDemandScheduler::SetStandbyWorkerCount
0x00007ff7e641d28a (Unity) RefreshSettings
0x00007ff7e47ea954 (Unity) AssetDatabase_CUSTOM_RefreshSettings
0x0000022297d986b7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:RefreshSettings ()
0x0000022297d9847b (Mono JIT Code) UnityEditor.EditorSettingsInspector:OnDisable ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.4f1, 2022.1.0a14