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Won't Fix

Votes

4

Found in

2020.3

2020.3.20f1

2021.2

2022.1

Issue ID

1374483

Regression

No

CommandBuffer allocates a different Temporary Render Texture when bounding it on Metal

Metal

-

How to reproduce:
1. Open the user's attached "crest" project
2. Open the "main" Scene
3. Enter the Play Mode
4. Observe the Game view

Expected result: Water Texture is rendered on the squares in the Game view
Actual result: No water Texture is rendered. Instead, only squares are visible

Reproducible with: 2020.3.23f1, 2021.2.4f1, 2022.1.0a16
Couldn't test with: 2019.4.33f1 (the project is not compatible with streams below 2020.3)

Note: Not reproducible in Windows

  1. Resolution Note:

    Trying to use a temporary Render Texture created in a Command Buffer outside the scope of the Command Buffer is not a valid/supported use case. It's recommended to create user-managed Render Textures to be used in such cases.

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