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0
votes
By Design

BlobAssetReference is never disposed when created at runtime

Package: Unity Physics

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Feb 03, 2020

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Version/s: 0.2.5-preview.1

How to reproduce:1. Open the attached project "1216731.zip"2. Open the Task Manager/Activity Monitor3. Open the Sample Scene4. Enter... Read more

0
votes
Fixed

InputSystem.LowLevel.StateEvent.From Device pointer values are reset an...

Package: Input System

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Jan 27, 2020

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Version/s: preview.4 - 1.0.0

To reproduce:1. Open attached project ("case_1214791.zip")2. Press Play > Game View window > hold "w" button for a few seconds... Read more

0
votes
By Design

Editor uses path to Android SDK which was set manually even when flagged...

Mobile

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

To reproduce:1. Open the user's attached project2. Have Android SDK in an external location3. Set the path to that external Android ... Read more

0
votes
Fixed

"ReadPixels" errors appear when modifying a directional light with a rea...

Graphics - General

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Feb 05, 2020

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Version/s: 2019.3.6f1, 2020.1.0a19, 2020.1.0a21

Steps to reproduce:1. Open user-supplied project2. Rotate the Directional Light Expected: no errors in the Console windowActual: "D3... Read more

0
votes
Fixed

[URP] Some tests fail due to Destroy being called at the wrong time

Package: Scriptable Render Pipeline Universal

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Jan 15, 2020

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Version/s: 8.0.0

In IL2CPP, effects that rely on TextureCurve.Finalize in Universal Render Pipeline throw errors due to Destroy being called at the w... Read more

1
votes
Fixed

Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atl...

2D

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Feb 04, 2020

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Version/s: 2019.3.0f5, 2019.3.0f6, 2020.1.0a19

How to reproduce:1. Open the attached 'UnityBug_SvgAtlasCrash.zip' project2. In the Project window select 'MySpriteAtlas' asset3. In... Read more

5
votes
Not Reproducible

[Android] ConcurrentDictionary crashes on IL2CPP

IL2CPP

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Feb 03, 2020

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Version/s: 2019.3.0b2, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open user's attached project "Minimal.zip"2. Build it to Android3. Run the app with the Logcat Expected result... Read more

1
votes
Fixed

[HDRP] Switching from HDRP to URP causes all lights to have their intens...

Package: Scriptable Render Pipeline HD

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Feb 06, 2020

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Version/s: 4.10.0

Reproduces in SRP 7.1.8 and 4.10.0. Could not test master as it has compile errors. Repro steps:1. use a project with both HDRP and ... Read more

0
votes
Fixed

[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...

Serialization

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Feb 06, 2020

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Version/s: 2018.1

When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more

0
votes
Fix In Review

[Shadergraph] View Direction node does not output normalized vector in U...

Package: Shader Graph

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Feb 06, 2020

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Version/s: 7.0.0

Repro steps: 1. Create a PBR Shadergraph in Universal RP2. Create a "View Direction" node, plug it into albedo3. Save the graph and ... Read more

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