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Fix In Review for 12.0.0

Votes

0

Found in [Package]

7.0.0

Issue ID

1217639

Regression

No

[Shadergraph] View Direction node does not output normalized vector in Universal RP

Package: Shader Graph

-

Repro steps:

1. Create a PBR Shadergraph in Universal RP
2. Create a "View Direction" node, plug it into albedo
3. Save the graph and create a material with it
4. Put the material on a sphere in the scene
5. Rotate the camera so the sphere is colored
6. Zoom out

Expected result: the sphere displays normalized color values
Actual result: the colors on the sphere stretch off to high HDR values

Note: this only happens in Universal RP. View Direction is normalized on HDRP.

Documentation ticket: https://unity3d.atlassian.net/browse/DOC-2627

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