Search Issue Tracker
Fix In Review for 12.0.0
Votes
0
Found in [Package]
7.0.0
Issue ID
1217639
Regression
No
[Shadergraph] View Direction node does not output normalized vector in Universal RP
Repro steps:
1. Create a PBR Shadergraph in Universal RP
2. Create a "View Direction" node, plug it into albedo
3. Save the graph and create a material with it
4. Put the material on a sphere in the scene
5. Rotate the camera so the sphere is colored
6. Zoom out
Expected result: the sphere displays normalized color values
Actual result: the colors on the sphere stretch off to high HDR values
Note: this only happens in Universal RP. View Direction is normalized on HDRP.
Documentation ticket: https://unity3d.atlassian.net/browse/DOC-2627
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment