Search Issue Tracker
Fix In Review for 12.0.0
Votes
0
Found in [Package]
7.0.0
Issue ID
1217639
Regression
No
[Shadergraph] View Direction node does not output normalized vector in Universal RP
Repro steps:
1. Create a PBR Shadergraph in Universal RP
2. Create a "View Direction" node, plug it into albedo
3. Save the graph and create a material with it
4. Put the material on a sphere in the scene
5. Rotate the camera so the sphere is colored
6. Zoom out
Expected result: the sphere displays normalized color values
Actual result: the colors on the sphere stretch off to high HDR values
Note: this only happens in Universal RP. View Direction is normalized on HDRP.
Documentation ticket: https://unity3d.atlassian.net/browse/DOC-2627
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment