Search Issue Tracker
Fixed in 10.5.0
Votes
1
Found in [Package]
4.10.0
Issue ID
1217575
Regression
No
[HDRP] Switching from HDRP to URP causes all lights to have their intensity reset upon entering play mode
Reproduces in SRP 7.1.8 and 4.10.0. Could not test master as it has compile errors.
Repro steps:
1. use a project with both HDRP and Universal/LWRP packages
2. Create an HDRP and URP/LWRP pipeline asset
3. Open a scene with a directional light
4. Switch the pipeline in graphics settings to the HDRP asset
5. Switch the pipeline to the URP/LWRP asset
6. Select your directional light and set the intensity to something else
7. Enter and then exit play mode
8. Check the intensity value in the inspector
Expected result: the intensity stays the same
Actual result: the intensity value changes back to what it was
Cause: The HD Additional Light Data script that gets added to the light when HDRP is set as the current pipeline (disabling this script will stop the bug from reproducing)
Note: This would probably be a high pain point for users creating asset store assets and testing in both HDRP and Universal/LWRP, due to the fact that you need to change the light intensity to drastically different values for each RP since HDRP uses real world light values and Universal/LWRP doesn't.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 10.5.0):
Fixed in: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.15f1)