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Editor uses path to Android SDK which was set manually even when flagged to use SDK Installed With Unity in Preferences



To reproduce:
1. Open the user's attached project
2. Have Android SDK in an external location
3. Set the path to that external Android SDK in Edit>Preferences>External Tools
4. In Edit>Preferences>External Tools Check the checkbox to use Android SDK Tools installed with Unity
5. Build an apk of a sample scene

Expected: Console outputs a path to the currently used SDK which is in the Unity folder
Actual: Console outputs a path to the external SDK even though it was set to use the SDK that came with Unity

Reproduced with: 2019.3.1f1, 2020.1.0a21

Not reproduced with 2018.4 - no auto android tools installation was available

  1. Resolution Note (2020.2.X):

    The project uses EditorPrefs.GetString("AndroidSdkRoot") internal editor prefs value to get the path to the SDK that is supposedly used by the editor. That is not correct and the editor does not use this path in this described case. Instead a public API AndroidExternalToolsSettings.sdkRootPath ( should be used which correctly returns the SDK path used by the editor.

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