Search Issue Tracker
Active
Votes
0
Found in
2022.3.68f1
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
Issue ID
UUM-125059
Regression
No
Some Prefab Source section items overflow into Override section
Reproduction steps:
1. Create a new project
2. Create a new GameObject and add a LOD Group Component in Inspector (Rendering > LOD Group)
3. Create a Prefab by dragging GameObject into the Project window
4. Select newly created GameObject and change any of the LOD Group Component fields values
5. Click on Overrides dropdown in the Inspector and click on LOD Group section
6. Observe the Prefab Source section items
Actual result: “Recalculate Lightmap Scale” and “Reset Object Size” buttons overflow into Override section
Expected result: “Recalculate Lightmap Scale” and “Reset Object Size” buttons stay in Prefab Source section
Reproducible with: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproduced on: Ubuntu 24.04, macOS Sequoia 15.4 (M4)
Note: Issue is also reproducible with AR Raycast Manager and AR Plane Manager “Trackables Changed (ARTrackablesChangedEventArgs ‘1)” items
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Add comment