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Fixed in 2019.3.X
Fixed in 2018.3.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a6
2018.3.0f1
Issue ID
1107231
Regression
Yes
MonoBehaviour cannot be added to prefab instance or prefab asset if it contains Particle System component
Steps:
1. Create a new project
2. Add any script to Assets (default "New MonoBehaviour" is enough)
3. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy
4. Drag it to Project browser to make a prefab asset
5. Select Particle System instance
6. Drag and drop script to Inspector
==>
Restructure prefab instance dialog appears (expected: script is added as override)
7. Open prefab and drag script to inspector
Restructure prefab instance dialog appears (expected: script is added to asset and merged to instance)
Workarounds:
1. Drag script on top of prefab instance
2. Add script through "Add Component" button
3. Add other component and then add a script though Inspector
Take a look into attache movie for details
Comments (1)
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vorefaka
Feb 15, 2020 08:02
Different systems have different components than other as some are external components and some are internal. As soon as possible https://best-essay-writing.services/essaypro-com-review/ only works with the internal components because it cannot handle the external ones.