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Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
2018.3.0b12
Issue ID
1106537
Regression
Yes
[Android] 'Platform does not support compute shaders' error when setting blendshapes on Android platform
Steps to reproduce:
1. Open 'build settings' and switch to Android platform
2. Open 'player settings' and set 'GPU Skinning' on / off
3. Set Cow_Final.004 model BlendShape 'Horns' to not zero value
4. See error on log and also cow model gets 'corrupted' if GPU Skinning is on
Expected result: 'Platform does not support compute shaders' error should not be present when setting blendshapes on Android platform
Reproduced in: 2018.3.0f1, 2018.3.0a4
Not reproduced in: 2019.1.0a12, 2019.1.0a1, 2018.3.0a3, 2018.2.19f1, 2017.4.17f1
Regression since: 2018.3.0a4
Does not occur anymore since: 2019.1.0a1
Comments (12)
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angelpaul2407
Jul 18, 2020 04:54
OSOSMAMMAR 05, 2019 15:56
Fixed it by
Disable GPU Skinning under
Player Settings > Other Settings
Thanks :)
ososmam
Mar 05, 2019 15:56
Fixed it by
Disable GPU Skinning under
Player Settings > Other Settings
SuppleTeets
Feb 14, 2019 21:51
Please fix for 2018.3! This is bumming me out for Quest development :(
tribio
Jan 28, 2019 12:43
That's not professional! Fix this issue on the 2018.3, please!
Nieles_GH
Dec 20, 2018 13:54
I also can't wait until the 2019.1 release can this please be fixed in the next update on 2018.3?
smaraggi
Dec 18, 2018 18:35
Hi, I see it no longer happens in 2019.1
¿Can it be fixed before 2019.1 is released? If not, when is 2019.1 going to be released?
It is important to me, in case GPU skinning enhances performance, as I am making a graphics demanding VR cardboard application.
Thank you very much, kind regards.
Nieles_GH
Dec 13, 2018 16:44
Same issue here. Just a normal skinned mesh renderer with the standard Mobile Unlit shader.