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Fixed in 2019.1.X

Fixed in 2018.3.X



Found in



Issue ID




[Android] 'Platform does not support compute shaders' error when setting blendshapes on Android platform



Steps to reproduce:
1. Open 'build settings' and switch to Android platform
2. Open 'player settings' and set 'GPU Skinning' on / off
3. Set Cow_Final.004 model BlendShape 'Horns' to not zero value
4. See error on log and also cow model gets 'corrupted' if GPU Skinning is on

Expected result: 'Platform does not support compute shaders' error should not be present when setting blendshapes on Android platform

Reproduced in: 2018.3.0f1, 2018.3.0a4
Not reproduced in: 2019.1.0a12, 2019.1.0a1, 2018.3.0a3, 2018.2.19f1, 2017.4.17f1
Regression since: 2018.3.0a4
Does not occur anymore since: 2019.1.0a1

Comments (10)

  1. 006aa53051df66aa101acebc080b33b2?d=mm


    Jul 18, 2020 04:54

    OSOSMAMMAR 05, 2019 15:56
    Fixed it by
    Disable GPU Skinning under
    Player Settings > Other Settings

    Thanks :)

  2. 5a01bf351877ec78440339f7db6bad0e?d=mm


    Sep 08, 2019 17:37

    Android Apps Download

  3. C69038903a35a971f1169446f1bc7ad5?d=mm


    Aug 30, 2019 12:28

    It’s the little changes which will make the greatest changes.
    Thanks for sharing!

  4. 837700444afb33a04cbf263b7d9bf9c4?d=mm


    Apr 13, 2019 10:14

    I have also faced the same error on my Windows 10 system, but has explained all my doubts against the error and the solutions are really very effective.

  5. 338a9143cc16d4641ce8d8ee295ffed9?d=mm


    Mar 05, 2019 15:56

    Fixed it by
    Disable GPU Skinning under
    Player Settings > Other Settings

  6. B685d264641e7596f7192496e2cb38f7?d=mm


    Feb 14, 2019 21:51

    Please fix for 2018.3! This is bumming me out for Quest development :(

  7. B146863d53a263e4edda18dbd009769a?d=mm


    Jan 28, 2019 12:43

    That's not professional! Fix this issue on the 2018.3, please!

  8. Ac3a1ffe2ff86ee947dcefbb8a893405?d=mm


    Dec 20, 2018 13:54

    I also can't wait until the 2019.1 release can this please be fixed in the next update on 2018.3?

  9. 25de2896fed03825980817b7b97a2fcb?d=mm


    Dec 18, 2018 18:35

    Hi, I see it no longer happens in 2019.1

    ¿Can it be fixed before 2019.1 is released? If not, when is 2019.1 going to be released?

    It is important to me, in case GPU skinning enhances performance, as I am making a graphics demanding VR cardboard application.

    Thank you very much, kind regards.

  10. Ac3a1ffe2ff86ee947dcefbb8a893405?d=mm


    Dec 13, 2018 16:44

    Same issue here. Just a normal skinned mesh renderer with the standard Mobile Unlit shader.

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