Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0b8
2018.2.12f1
2018.3.0a1
2019.1.0a1
Issue ID
1092265
Regression
Yes
Using "LZ4" or "LZ4HC" compression methods results in an error in Standalone Player when viewing a Video
Reproduction steps:
1. Open "WindowsVideoIssue.zip" project
2. Open "start" scene and enter Play mode
3. Notice that a video is being played (A file path is outputted)
4. Build Standalone Player with "Default" compression
5. Start the Standalone Build
6. Notice that a video is being played
7. Build Standalone Player with "LZ4" or "LZ4HC" compression (With Development build to see the error)
8. Start the Standalone Build
9. Notice that no video is being played (Error: "Invalid byte stream for: file://C:/Users/*user*/AppData/LocalLow/DefaultCompany/WindowsVideoIssue\test2.mp4")
Expected Result: Video is played in Standalone Player with "LZ4" or "LZ4HC" compression method
Actual Result: Using "LZ4" or "LZ4HC" compression methods results in an error in Standalone Player when viewing a Video and the Video doesn't play
Fixed in: 2019.2.0a10, 2019.1.0b10
Reproduced with: 2019.1.0a12, 2018.3.0f1, 2018.2.19f1, 2018.2.0f1, 2018.2.0b11, 2018.2.0b8
Did not reproduce on: 2018.2.0b7, 2018.2.0b6, 2018.2.0b5, 2018.2.0b1, 2018.2.0a1, 2018.1.9f2, 2017.4.17f1, 2017.3.2f1, 2017.3.1p1, 2017.3.0p1, 2017.3.0f1, 2017.3.0b11, 2017.3.0b5, 2017.3.0b3(From here up Video doesn't work in Editor, throws scripting errors), 2017.3.0b2, 2017.3.0b1, 2017.3.0a1
Note:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
Add comment