Search Issue Tracker
Fixed in 2019.1.X
Votes
1
Found in
2019.1.0a9
Issue ID
1107242
Regression
Yes
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing the Bearpocalypse scene.
This is being caused by the fact that the "TeddyBearAvatar" is no longer assigned to the Bear Animator.
repro:
- Open the Asset Store, search & download "Mecanim GDC2013 Sample Project".
- Open Bearpocalypse scene.
- Play the game, and pick-up the popsicle to spawn teddy bears...
bug: Teddy bears have root motion and are moving around, but they are in a static T-Stance pose.
expected: Teddy bears move around with full body animation on them.
workaround: assign "TeddyBearAvatar" to the NPC > Bear Animator. Then click Play.
this is a regression:
repro in...
Version 2019.1.0a9 (0acd256790e8)
NOT repro in...
Version 2019.1.0a8 (074c47d4e6ba)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
- The Texture Shape of an Image changes from 2D to a Cube when the project is upgraded to 2019 and above
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
joshmarytabithagravley
Dec 10, 2018 02:50
1107242
joshmarytabithagravley
Dec 10, 2018 02:49
7ove