Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1349784
Regression
No
Overlap is detected in LayerMask.GetMask when Collision is turned of between objects in Layer Collison Matrix
How to reproduce:
1. Open the attached project "LayerMask.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Press W
Expected result: "Obj1" jumps
Actual result: "Obj1" does not jump
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Notes: Remove "Obj2" from "LayerMask.GetMask" at line 21 in "Obj1Controller.cs" for jumping to work
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
Resolution Note:
Not Reproducible, because queries allow you to specify the layer-mask either explicitly or via the ContactFilter2D, therefore, they cannot use both that AND the LayerCollisionMatrix. The LayerCollisionMatrix is used by the (2D or 3D) physics engines. User queries allow you to specify either the same or something completely different.