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Not Reproducible

Votes

0

Found in

2018.4

2019.4

2020.3

2020.3.13f1

2021.1

2021.2

2022.1

Issue ID

1349784

Regression

No

Overlap is detected in LayerMask.GetMask when Collision is turned of between objects in Layer Collison Matrix

Physics2D

-

How to reproduce:
1. Open the attached project "LayerMask.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Press W

Expected result: "Obj1" jumps
Actual result: "Obj1" does not jump

Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2

Notes: Remove "Obj2" from "LayerMask.GetMask" at line 21 in "Obj1Controller.cs" for jumping to work

  1. Resolution Note:

    Not Reproducible, because queries allow you to specify the layer-mask either explicitly or via the ContactFilter2D, therefore, they cannot use both that AND the LayerCollisionMatrix. The LayerCollisionMatrix is used by the (2D or 3D) physics engines. User queries allow you to specify either the same or something completely different.

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