Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1349784
Regression
No
Overlap is detected in LayerMask.GetMask when Collision is turned of between objects in Layer Collison Matrix
How to reproduce:
1. Open the attached project "LayerMask.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Press W
Expected result: "Obj1" jumps
Actual result: "Obj1" does not jump
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Notes: Remove "Obj2" from "LayerMask.GetMask" at line 21 in "Obj1Controller.cs" for jumping to work
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Not Reproducible, because queries allow you to specify the layer-mask either explicitly or via the ContactFilter2D, therefore, they cannot use both that AND the LayerCollisionMatrix. The LayerCollisionMatrix is used by the (2D or 3D) physics engines. User queries allow you to specify either the same or something completely different.