Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1349784
Regression
No
Overlap is detected in LayerMask.GetMask when Collision is turned of between objects in Layer Collison Matrix
How to reproduce:
1. Open the attached project "LayerMask.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Press W
Expected result: "Obj1" jumps
Actual result: "Obj1" does not jump
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Notes: Remove "Obj2" from "LayerMask.GetMask" at line 21 in "Obj1Controller.cs" for jumping to work
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Not Reproducible, because queries allow you to specify the layer-mask either explicitly or via the ContactFilter2D, therefore, they cannot use both that AND the LayerCollisionMatrix. The LayerCollisionMatrix is used by the (2D or 3D) physics engines. User queries allow you to specify either the same or something completely different.