Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1269108
Regression
Yes
[XR] Quest crash with URP 10 preview and OpenGLES
Quest applications built with recent Unity trunk and URP 10.0.0-preview.26 hang.
The hang does not occur using the same project with the same Unity version if you fall back to URP 8.1.0.
This can be reproduced readily using the URP Template scene. Simpler scenes can be used, but they take longer to hang.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
Resolution Note (fix version 10.x):
This bug does not occur in Unity 2020.2.0b1; tested with URP 10.1.0-preview.10.