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[IL2CPP] Assertion error being triggered on calling Debug.WriteLine()
Steps to reproduce: 1. Download IL2CPP_DLL_2018 project 2. Build "SampleScene" scene for UWP platform with IL2CPP backend 3. Open VS... Read more
[iOS] Automatic Signing Team ID isn't saved unless Inspector is first ch...
The appleDeveloperTeamID field ("Automatic Signing Team ID") in the Player Settings (ProjectSettings.asset) is not saved unless the ... Read more
[Android] Object becomes brighter when GrabPass is used and Color Space ...
How to reproduce: 1. Open attached Unity project 2. Build scene "111" on a device 3. Press "switch hdr" Expected result: Plane gets... Read more
Model rotation gets broken when animating with a Root Motion Node set
Steps to reproduce: 1. Download the latest attached project("withsetup.zip") 2. Enter play mode 3. Observe model animating Expected... Read more
[Linux] GUI rendering anomaly on standalone
-e: see title and attached screenshot --works well on Windows standalone and on Linux editor -repro: --open attached project --open... Read more
Network Manager has increased cpu usage in linux player after upgrade to...
To reproduce: 1) Open attached project 2) Build for Linux 3) Run it and check CPU usage in the monitor or another app Expected: 0%... Read more
[Android][IL2CPP] App crashes on launch when Managed Stripping Level is ...
How to reproduce: 1. Open Unity project "1084190-repro" 2. Build on a device -- Notice that application crashes on launch Reproduce... Read more
The Inspector preview window displays all LODs on a prefab simultaneousl...
How to reproduce: 1. Create a new Unity project 2. Import the user-submitted package(Pipe_LOD_Bug_Report_Package) 3. Select the 'Pip... Read more
[Android][Windows] template variable DIR_UNITYPROJECT on Windows does no...
Steps to reproduce: 1. Open user attached project 2. Go to Assets/Plugins/Android folder and open mainTemplate.gradle 3. Observe tha... Read more
Master builds with IL2CPP take 10 times longer than in 2018.2
It happens because master builds compile generated C++ code with LTCG enables. This should be an option, rather than always be done.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API