Search Issue Tracker

0
votes
By Design

Progressive lightmapper and Enlighten Baked GI results don't match

Progressive Lightmapper

-

Sep 02, 2020

-

Version/s: 2018.4, 2020.1.4f1, 2020.2

Reproduction steps: 1. Open attached project "Progressive.zip" 2. Open scene "Scene1", in Scene View, examine GameObjects 3. Open sc... Read more

0
votes
Fixed

The display names for keyboard keys in the input debugger do not match t...

Package: Input System

-

Jun 10, 2020

-

Version/s: 1.0.0

The display names for keyboard keys in the input debugger do not match those defined in input system package. One consequence is th... Read more

0
votes
Fixed

[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...

Package: Visual Effect Graph

-

Aug 20, 2020

-

Version/s:

How to reproduce: 1. Open attached project "1271839_repro.rar" 2. Open "Main" scene 3. Enter Play Mode Expected result: Editor cras... Read more

0
votes
Fixed

A keyframe is set in a wrong position when animating a Timeline Clip whi...

Package: Timeline

-

Sep 02, 2020

-

Version/s: 1.0.0

How to reproduce: 1. Open the attached "1274892" project 2. Open the "SampleScene" Scene 3. Open the Timeline window (Window->Sequen... Read more

0
votes
Fixed

[Memory Profiler] Errors when saving renamed snapshot with invalid chara...

Package: Memory Profiler

-

Sep 03, 2020

-

Version/s: 0.2.5-preview.1

Reproduction steps: 1. Open attached project "MemProfiler.zip" 2. In Memory Profiler window, Capture Editor 3. Rename the snapshot t... Read more

1
votes
Fixed

Crash on StackWalker::GetCurrentCallstack when calling GrammarRecognizer...

Windows

-

Aug 05, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.5f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "Case_1268538" and load Scene "TestVoiceRecognition" 2. Enter Play Mode 3. Plug a microph... Read more

0
votes
Fixed

[Bug] [HLSLcc] Bad codegen on GLES2/3 when using "precise" keyword

Shader System

-

Aug 31, 2020

-

Version/s:

Using a shader with a "precise" keyword on a variable produces code that doesn't compile on GLSL ES. u_xlat_precise_vec4 is not decl... Read more

0
votes
Fixed

[UnityEditor][InputEvent] Incorrect mouse position on Windows when using...

Package: Input System

-

Sep 02, 2020

-

Version/s: 10.0.0-preview.27

[Update: this bug was first found on HDRP / Compositor, but it is a general issue with the mouse position when multiple editor windo... Read more

0
votes
Duplicate

OnMouseUpAsButton function is not called when stacked Camera is enabled ...

Package: Scriptable Render Pipeline Universal

-

Sep 02, 2020

-

Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Click on the "Paint 5G Bucket... Read more

0
votes
Fixed

Set the $rsp to a multiple of 8 on POSIX.

Burst

-

Sep 03, 2020

-

Version/s:

There is a really 'fun' bug in the native hardware exception handlers with respect to the stack not being aligned properly on entry ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.