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[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce: 1. Open the attached "Repro1270381.zip" Project 2. Make sure that ARMv7 and ARM64 are selected in Project Settings... Read more
References on Prefabs aren't automatically added when the target of the ...
How to reproduce: 1. Open the attached "1270634 repro" project 2. Extract files from "TheMissingFiles.zip" archive to the Assets fol... Read more
Progressive lightmapper and Enlighten Baked GI results don't match
Reproduction steps: 1. Open attached project "Progressive.zip" 2. Open scene "Scene1", in Scene View, examine GameObjects 3. Open sc... Read more
The display names for keyboard keys in the input debugger do not match t...
The display names for keyboard keys in the input debugger do not match those defined in input system package. One consequence is th... Read more
[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...
How to reproduce: 1. Open attached project "1271839_repro.rar" 2. Open "Main" scene 3. Enter Play Mode Expected result: Editor cras... Read more
A keyframe is set in a wrong position when animating a Timeline Clip whi...
How to reproduce: 1. Open the attached "1274892" project 2. Open the "SampleScene" Scene 3. Open the Timeline window (Window->Sequen... Read more
[Memory Profiler] Errors when saving renamed snapshot with invalid chara...
Reproduction steps: 1. Open attached project "MemProfiler.zip" 2. In Memory Profiler window, Capture Editor 3. Rename the snapshot t... Read more
Crash on StackWalker::GetCurrentCallstack when calling GrammarRecognizer...
How to reproduce: 1. Open attached project "Case_1268538" and load Scene "TestVoiceRecognition" 2. Enter Play Mode 3. Plug a microph... Read more
[Bug] [HLSLcc] Bad codegen on GLES2/3 when using "precise" keyword
Using a shader with a "precise" keyword on a variable produces code that doesn't compile on GLSL ES. u_xlat_precise_vec4 is not decl... Read more
[UnityEditor][InputEvent] Incorrect mouse position on Windows when using...
[Update: this bug was first found on HDRP / Compositor, but it is a general issue with the mouse position when multiple editor windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature