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Fixed
Fixed in 6000.2.X, 6000.2.0b2
Votes
0
Found in
2022.3.47f1
6000.0.20f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-82521
Regression
No
[URP][Comp/RG] The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature
How to reproduce:
1. Open the “Full_pass_RenderObject_repro“ project
2. Open the “SampleScene“
3. Observe the Scene view
Expected result: The “Cube-RenderObjects“ GameObject is rendered in cyan color
Actual result: The “Cube-RenderObjects“ GameObject is not rendered in cyan color (is rendered in red)
Reproducible with: 2022.3.47f1, 6000.0.20f1
Could not test with: 2021.3.44f1 (The Full Screen Pass Renderer Feature not available)
Reproducible on: macOS 14.6.1 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Notes:
- Works as expected in the Game view
- If you enable the Decal Render Feature in the “Full_Pass Renderer“ renderer then the “Cube-RenderObjects“ GameObject does not get rendered in the cyan color in the Game view (In other words then the issue reproduces in the Game view)
- Changing the Render Objects Renderer Feature Event has no effect on reproduction
- More information in the comments
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