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StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
Editor crashes and Assertion failed on expression: '!gameObject.IsActive...
To reproduce: 1. Open repro project(link in edit) 2. Open 'Test' scene 3. Delete all GameObjects except 'MachineGun' 4. Play scene ... Read more
Animation curve is stuttering while rotating the game object
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Choose "Hero" game object in the hierarchy; 4. In the Animation win... Read more
Objects in the scene get lighter when a new scene is created
To reproduce: 1. Open attached Unity project "tests.zip" 2. Open "Test 2" scene 3. Observe objects in the scene view 4. Create a new... Read more
DrawMeshInstancedIndirect draws nothing when passed camera
Reproduction steps: 1. Open project attached(DrawMeshInstancedIndirectBug.zip). 2. Open scene "instancetest". 3. Press play 4. Selec... Read more
App rotates 360 degrees when opening landscape project while holding dev...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on "to Landscape" button 4. Click on menu... Read more
Echo delay parameter in Play mode differs from chosen value in Inspector
To reproduce: 1. Open user's project 2. Open Audio mixer, select master from Groups 3. In Inspector window, change the delay to ~100... Read more
Link to Upgrade license goes to the old store
Repro: 1. Launch Editor 2. Navigate to Manage License dialog 3. Go to My Account > Upgrade license 4. Observe user is moved to https... Read more
Inconsistent Echo Delay in AudioMixer when Delay set to 3000ms or more
To reproduce: 1. Open user's project 2. Open Audio mixer, select master from Groups 3. In Inspector window, change the delay to ~300... Read more
[Regression][Windows] Crash in GetManagerFromContext after dragging tree...
Steps to repro: 1. Open attached project and 't1' scene on Windows; 2. In the Project folder go to 'Free_SpeedTrees' folder; 3. Dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow