Search Issue Tracker

Fixed in 2019.1.X

Fixed in 2018.3.X



Found in


Issue ID




Crash on FloodProcessImage when importing a particular .png file

Asset Importers


To reproduce:
1. Open my attached project (

Expected: project is loaded
Actual: project crashes with FloodProcessImage due to .png file in the project

Reproduced in: 2017.4.11f1, 2018.1.9f2, 2018.2.9f1, 2018.3.0b3, 2019.1.0a2

Note1: deleting Library or reimporting Assets does not resolve the issue, however if .png file is moved to different location, crash no longer occurs
Note2: if issue doesn not reproduces, try reimporting all Assets
Note3: full stack trace:

0x0000000140FD8715 (Unity) FloodProcessImage
0x0000000140FD119C (Unity) AlphaDilateImage
0x0000000141000A3D (Unity) PreprocessImportedImageAndTextureSettings
0x0000000141000B11 (Unity) ProcessImportedImage
0x0000000140FFD1E3 (Unity) TextureGenerator::GenerateTexture
0x0000000140FFB73C (Unity) TextureImporter::GenerateAssetData
0x0000000141EC0281 (Unity) AssetDatabaseV1::ImportAsset
0x0000000141ED19E8 (Unity) AssetDatabaseV1::UpdateAsset
0x0000000141EC5D58 (Unity) AssetInterface::ProcessAssetsImplementation
0x0000000141ECFCB4 (Unity) AssetInterface::StopAssetEditing
0x0000000141ECB1B0 (Unity) AssetInterface::RefreshInternal
0x0000000141EC80BC (Unity) AssetInterface::Refresh
0x0000000141E82CE3 (Unity) AssetDatabase::Refresh
0x0000000141312FF9 (Unity) Application::InitializeProject
0x0000000141478DEB (Unity) WinMain
0x00000001424443FA (Unity) __scrt_common_main_seh
0x00007FFD35B63034 (KERNEL32) BaseThreadInitThunk
0x00007FFD37E71461 (ntdll) RtlUserThreadStart

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.