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The elementHeightCallback is not called when selecting a different element
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Hierarchy select 'SimpleListGameObject'4. In ... Read more
UnityWebRequest fails on Windows if gzip compression is used
Issue started after upgrade to libcurl 7.75.Unity never had support for compression on Windows, but it was possible to work it aroun... Read more
"Shader error in 'Wolf/Diffuse (Cutout)': Invalid conditional expression...
How to reproduce:1. Open the user's attached "ShaderError.zip" project2. Right-click on the "Diffuse_Cutout" Asset3. Press the "Reim... Read more
Build crashes when swap chain resizes on startup
How to reproduce:1. Change the first monitor’s scale to 125% & the second monitor’s scale to 100%2. Open attached project "Monit... Read more
ParticleSystem.MainModule.emitterVelocity from the previous frame is use...
How to reproduce:1. Open the user's attached "ParticleSystemEmitterVelocity.zip" project2. Open the "Scene" Scene3. Enter Play Mode4... Read more
Blank SaveAssets window thrown when saving scene with a Right Click>Save...
How to reproduce:1. Open attached project "case1339457_saveScene.zip"2. Enable Edit > Preferences > General > Verify Saving... Read more
[GPU PLM] Fallback to CPU PLM after toggling baked light state during th...
Steps to repro:1. Download the attached project "SponzaLWRP" and open "Sponza" scene;2. Drag 'SponzaLightingDay' scene from the Proj... Read more
Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...
How to reproduce:1. Open the user's attached project ("KillStack.zip")2. Close the Editor Expected result: Editor closesActual resul... Read more
[iOS] Display.main.systemWidth/Height displays the rendering resolution ...
Reproduction steps:1. Open the attached project "resolutionTest"2. Build and Deploy the Scene "SampleScene" to a device3. Observe th... Read more
ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps:1. Open attached Project2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available Is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size