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[iOS] Seventh Generation iPod Touch is not recognized using Device.gener...
Reproduction steps:1. Open the attached project.2. Build and run the "SampleScene" on the 7th gen iPod. Actual behavior:- "iPodTouch... Read more
[WebGL] Mouse events are not called on builds when the scene does not ha...
How to reproduce:1. Open the attached project ("case_1189110-Button_Test.zip")2. Open the repro scene ("SampleScene")3. Enter Play M... Read more
Unity test running in batch mode fails when adding new assemblies
How to reproduce:1. Extract the "repro.zip" folder2. Change path variables according to your machine in "repro.sh" script3. Execute ... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01)2. Navigate to Lighting Settings and make sure that Prog... Read more
[Scriptable BuildPipeline] Preview Animation Clips are included in Asset...
Reproduction steps:1. Open "Project.zip" project2. "Window" -> "AssetBundle Browser"3. Build Asset Bundles4. Inspect the Asset Bu... Read more
Infinite shader compilation loop during project launch when project cont...
How to reproduce:1. Open the user-provided "bugreport_launch_loop" project Expected result: The project opens successfully.Actual re... Read more
[Unity Physics] InvalidOperationException: The previously scheduled job ...
How to reproduce:1. Open attached project "hmh_test_terrain.zip" and scene "main"2. Enter Play mode (and clear Errors in Console win... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys.(Not... Read more
[State Machine] Animator's Sub-State Machine transitions added to Base L...
How to reproduce:1. Open the attached user's 'AnimTransitionBug.zip' project2. Open Assets -> Content -> Characters -> Play... Read more
TilemapCollider2d generates Collider shape when Generate Physics Shape i...
To reproduce:1. Open attached project ("case_1189728-Sample.zip")2. Select "Grid" Game Object in the Hierarchy3. Open Tile Palette w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open