Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
preview-0.2.4
Issue ID
1188990
Regression
No
[Unity Physics] InvalidOperationException: The previously scheduled job RaycastJob reads from the NativeArray
How to reproduce:
1. Open attached project "hmh_test_terrain.zip" and scene "main"
2. Enter Play mode (and clear Errors in Console window, for better error visibility/detection)
3. In Game view, click on the bottom-right dirt tile
4. Observe Console window (InvalidOperationException is thrown)
5. Repeat step 3
6. Observe Console window (InvalidOperationException is not thrown anymore)
Expected result: "InvalidOperationException" is not thrown the first time or it is thrown every time
Actual result: "InvalidOperationException" is thrown only the first time and while leaving Play mode
Reproducible with: 2019.2.9f1, 2019.3.0b6, 2020.1.0a8 (preview-0.2.4)
Could not test with: 2017.4.33f1, 2018.4.11f1 due to multiple package errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
I've resolved as won't fix (for now). We have in our backlog to improve this, but the bug stems from user error as things stand today.