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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a7
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1189110
Regression
Yes
[WebGL] Mouse events are not called on builds when the scene does not have Event System object
How to reproduce:
1. Open the attached project ("case_1189110-Button_Test.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Click on the sprite object and notice how it rotates after receiving OnMouseDown event
5. Exit Play Mode
6. Make a WebGL build and run it
7. Click on the sprite object again
Expected results: The sprite is rotated in OnMouseDown event the same way as in the Editor
Actual results: The sprite is not rotated as OnMouseDown is not called when clicking on the object
Reproducible with: 2019.2.0a7, 2019.2.9f1, 2019.3.0b6, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.0a6
Notes:
1. OnMouseEnter and OnMouseExit events are also not called
2. Adding Event System in the scene fixes the issue in some cases
3. Disabling Engine Code Stripping also fixes the issue
-
Dantorius
May 12, 2021 15:47
Still seeing this issue in Unity 2021.1.6.f1.
-
Shy_
Dec 17, 2020 07:33
Still seeing this issue in Unity 2019.4.16f1 LTS.
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a21
Resolution Note (fix version 2019.3):
Fixed in 2019.3.6f1