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Won't Fix

Votes

0

Found in

2017.4.0f1

2018.4.0f1

2019.2.0a1

2019.2.8f1

2019.3.0a1

2020.1.0a1

Issue ID

1189728

Regression

No

TilemapCollider2d generates Collider shape when Generate Physics Shape is not set and Custom Physics shape is set to zero

2D

-

To reproduce:
1. Open attached project ("case_1189728-Sample.zip")
2. Select "Grid" Game Object in the Hierarchy
3. Open Tile Palette window and select "Test" palette
4. Paint the sprite with the selected palette to the Scene

Expected result: Painted sprite has no Collider shape
Actual result: Painted sprite has Collider shape

Reproducible in: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a8

Note - The Collider shape will not be generated in the built Player

  1. Resolution Note (2020.1.X):

    For Tiles which do not generate a Collider Shape, we would recommend setting the Tile's Collider Type to None. Setting this will make the TilemapCollider2D not create a Collider Shape for this Tile.

    In the future, we could introduce a new Collider Type which specifically generates a Tile's Collider Shape from the Sprite's Physics Shape instead of the current behaviour where it tries to generate a Collider Shape from the Sprite's Physics Shape first and the Sprite's outline if the Physics Shape does not exist.

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