Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.8f1
2019.3.0a1
2020.1.0a1
Issue ID
1188984
Regression
No
[State Machine] Animator's Sub-State Machine transitions added to Base Layer are discarded at runtime
How to reproduce:
1. Open the attached user's 'AnimTransitionBug.zip' project
2. Open Assets -> Content -> Characters -> Players -> Animation Controllers -> Girl AC Animator
3. Double-click mouse 'Air Movement' Sub-State Machine
4. Right-click mouse 'Land' Sub-State Machine -> Make Transition -> (Up) Base Layer -> States -> Hurt -> Hurt_Air
5. Right-click mouse 'Land' Sub-State Machine -> Make Transition -> (Up) Base Layer -> States -> Die -> Die
6. Enter Play Mode
Expected result: Transition Hurt_Air is not discarded
Actual result: Transition Hurt_Air is discarded
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0b7, 2020.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Using CTRL+ALT+A shortcut for Add Component throws GUI Rendering Errors
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
- Editor is frozen on "Reloading Domain" when entering Play Mode for the second time using Socket.Poll(-1, ...)
Add comment