Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
Issue ID
1190228
Regression
No
[GPU PLM] Texels are marked as invalid when hitting a backface even with 0 bounces
Steps to reproduce:
1. Open the attached project (GPUPLMInvalidTexelsTest01)
2. Navigate to Lighting Settings and make sure that Progressive CPU is set as the lightmapping backend
3. Bake the lighting
4. Now switch lightmapping backend to Progressive GPU and rebake
5. Notice the artifacts caused by invalid texels
Notes:
- Reproduces only with GPU PLM when Bounces count is set to 0
- If Bounces count is set to > 0 the issue reproduces on both backends - that is expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
- URP Tab Reset Menu Button Is Invisible in Light Mode
- Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
- Saved search to project properties have no margin at the top of the Inspector window
Add comment