Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
Issue ID
1190228
Regression
No
[GPU PLM] Texels are marked as invalid when hitting a backface even with 0 bounces
Steps to reproduce:
1. Open the attached project (GPUPLMInvalidTexelsTest01)
2. Navigate to Lighting Settings and make sure that Progressive CPU is set as the lightmapping backend
3. Bake the lighting
4. Now switch lightmapping backend to Progressive GPU and rebake
5. Notice the artifacts caused by invalid texels
Notes:
- Reproduces only with GPU PLM when Bounces count is set to 0
- If Bounces count is set to > 0 the issue reproduces on both backends - that is expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to undo or redo color swatch changes when creating or deleting color swatches
- [Linux][Vulkan] Silent crash when tooltip appears while hovering over a label
- Material Properties are not preserved when overriding Shader using Render Objects
- Scene view flickers when both Scene and Game view are active and DX11 API is used with Gamma Color Space
- ZivaRT Player and ML Agents packages Deprecated label color differs from other Deprecated packages
Add comment