Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0a4
2018.3.0a9
Issue ID
1073343
Regression
Yes
Importing Standard Assets from Asset Store in Editor throws error in console
Importing Standard Assets from Asset Store in Editor throws error in console
Steps to Reproduce :
1. Create a new project
2. Import Standard Assets from Asset Store
Actual Result:
Errors in the Console
Expected Result:
There should not be any error after importing assets.
Reproducible on:
2018.3.0a9, 2018.2.0f2, 2018.1.0f1, 2018.1.0a4
Working Fine on:
2017.4.0f1, 2018.1.0a1, 2018.1.0a3
Environment:
Windows 10 and Mac 10.13
Stack Trace:
PlayerSettings Validation: Requested build target group (20) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:127)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:22)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
PlayerSettings Validation: Requested build target group (17) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:127)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:22)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment