Search Issue Tracker
Fixed in 2.0.0-preview.5
Votes
0
Found in [Package]
1.0.12
Issue ID
1073398
Regression
Yes
Focus on sprite shape profiler is lost if transform values are more than 0 while editing spline
Steps To reproduce:
1. Create a new project
2. Window > Package Manager > Import 2D Sprite Shape
3. Project > Create > Sprite Shape Profile > Empty.
4. Drag the Sprite Shape profile from the project window to scene view. (10,10,0)
5. In the Inspector, click on Edit Spline
Observed Result : The focus on sprite shape profile is lost.
Expected Result: The focus should remain on sprite shape profile.
Reproducible On: 2018.3.0a9, 2018.3.0a4
Not Reproducible On: 2018.3.0a3
Environment: Occurs On windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note (fix version 2.0.0-preview.5):
Fixed on SpriteShape 2.0.0-preview.5