Search Issue Tracker
Build and Run causes Unity editor to hang
To reproduce:1. create a new project2. click File -> build and run3. quit launched applicationExpected result: You can continue w... Read more
Rigidbody2D colliders leave gaps between one another
To reproduce:1. Create a project2. Create a 2D platform3. Create a few boxes to stack on it (the smaller the scale the more visible ... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
Matrix _World2Object is not set correctly with dynamic batching on
To reproduce:1. Open attached project2. Run scene TEST_mpb3. Notice that left 3 boxes render incorrectly Read more
Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
To reproduce:1. Open attached project2. Open TestScene and enter play mode3. A kinematic 3d rigidbody has no problems following the ... Read more
AnimationClip with manually-created root motion curves causes crashes
To reproduce:1. Open attached project2. Select "New Animation.anim" - crash Does not crash with Version 4.2.2f1 Read more
Rotation fields become empty when revert to prefab is clicked
1. Create a new project2. Turn your default main camera into a prefab3. Enter any number to rotation X field4. Click "Revert"5. Noti... Read more
VertexLit Point Lights cause a very visible 'pop' when entering the rang...
To reproduce:1. Open project BrokenVLights2. Open scene VertexLightsAreBroken3. Attach LightMover script to point light4. Run5. Ligh... Read more
Memory leaking when moving terrain
To reproduce:1. Open attached project2. Open scene "Level"3. Enter play mode and inspect the memory usage of the editor - it increas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument