Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
3
Found in
Issue ID
1339314
Regression
No
Shader cache grows indefinitely
Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted. The problem with manual cache purge is that there is no way to preserve the currently valid data, so full recompilation is required after it. When iterating changes on complex shaders and especially when touching include files that are used in multiple shaders, the cache size can quickly grow into gigabytes range. This can eventually lead into out of disk space situation.
https://forum.unity.com/threads/unity-editor-cache-folder-leak-ran-out-of-space-on-disk.1115794/
Comments (1)
-
oleg_v
May 29, 2021 20:53
And it seems issue can be the reason for Unity to hang on switching Game/Editor mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note (fix version 2022.1):
Restructured the shader cache to allow proper revision handling and eviction policy. It is now also possible to clear the cache for specific shader assets manually due to the new structure.