Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a4
Issue ID
1070304
Regression
No
[Multi-compile] Editor freeze and no error when building >1048576 variants
Steps:
1. Open attached project, open the scene
2. Make a standalone build
-> editor freeze, not responding (wrong)
3. Edit "Global_MultiCompile" shader, remove the line for "_GOKEY21"
4. Make a standalone build
-> takes long to build because it needs to compile 1048576 variants and you see a popup (correct)
-> the built player show yellow sphere (correct)
Reproducible in: 2018.3.0a8, 2017.4.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note:
limitation of current shader pipeline where we do not know total no. of variants we have before compiling them