Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
907178
Regression
Yes
DirectX 11 selection issues on certain angles
Steps to reproduce:
1. Use -force-direct3d11 when opening Unity
2. Open user attached project ("SelectionBug")
3. Try selecting the cylinder on various angles and distances
4. Notice that a wall behind is selected instead
Expected result: When selecting an object, the same object should be selected instead of an object behind it
Actual result: When selecting an object, an object behind gets selected
Reproducible in: 2017.1.0b3, 5.6.0p4, 5.5.3p2, 5.5.0f3, 5.5.0b8
Not reproduced in: 5.4.5p1 5.5.0b2, 5.5.0b4, 5.5.0b6, 5.5.0b7
Regression since: 5.5.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment