Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b4
Issue ID
909175
Regression
No
Timeline editor curve keyframes lock-up if a few are vertically aligned
1. Create a new project
2. Open the Timeline Editor window
3. Create a new Timleine asset for any gameobject in the hierarchy
4. Create a few keyframes for position
5. Expand the curve editor
6. Attempt to move individual keyframes for curves
Expected result: keyframes move as expected
Actual result: keyframes sometimes lock up in their starting position if a few keyframes are in a vertical line
Reproduced on 2017.1.0b4,2017.1.0b1
Feature introduced in 2017.1.0b1
Notes:
-Sometimes it does not lock up
-Can be moved by changing the keyframe angle
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment