Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a4
2021.1.0a5
Issue ID
1290453
Regression
Yes
[Terrain] Material asset doesn't generate in the project window on creating it from Terrain Settings in the preset of Terrain
Terrain material asset is not getting generated when it's created from Terrain Settings in the preset of Terrain, Refer attached video.
Steps to repro:
1. Create a new project.
2. Hierarchy > Create > 3D Object > Terrain
3. Create Preset of Terrain
4. Project > Terrain > Inspector > Activate this inspector
5. Terrain Settings > Basic Terrain > Material > Create a New Material
Actual Result:
Terrain material asset not getting generated when its created from Terrain preset
Expected Result:
Terrain Material asset is created gracefully
Reproducible in:
2021.1.0a5, 2021.1.0a4
Working fine in:
2021.1.0a3, 2020.2.0b11
Environment:
Occurring on Windows10 and macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment