Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
5
Found in
2020.2.0a20
2020.2.0b6
Issue ID
1286219
Regression
Yes
Selection popup window closes automatically when clicking on it
How to reproduce:
1. Open the user's attached to project "LightgunGame.zip"
2. In the Project window find the "EnemyData" ScriptableObject
3. In the Inspector window click on the small circle on the right of the "Prefab Asset" field
4. When the selection popup window appears, select your preferred GameObject
Expected result: Prefab is selected and window stays opened
Actual result: Popup window closes automatically
Reproducible with: 2020.2.0a20, 2020.2.0b13, 2021.1.0a1
Not reproducible with: 2019.4.15f1, 2020.1.15f1, 2020.2.0a19, 2021.1.0a2, 2021.1.0a7
Could not test with: 2018.4.29f1 and lower (due to the errors)
Notes:
- Repeat 3 and 4 steps (might take from a few to 15 times to reproduce)
- It does not matter which GameObject you will select, results will be the same
Comments (2)
-
Stardog
Jan 05, 2021 14:20
It's also in 2020.2.0b6.
-
Crayz
Dec 27, 2020 17:13
Hi, what's up with this bug? It's been a nuisance for a *very* long time.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
- Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)' is thrown when installing “Output Event Helpers” Samples to the project
- Misaligned “Show Property Gizmo” and affected “Color” field in Inspector of a VFX Asset
- UIElements Style.translate is shifted down on the Y axis when in Play Mode
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2.727
Resolution Note (fix version 2020.3):
Fixed in 2020.2.0b9