Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.13f1
2020.2
2021.1
Issue ID
1290479
Regression
No
[Mesh] Reset functionality does not work for Mesh Filter in Inspector
[IMGUI] Reset functionality does not work for Mesh Filter in Inspector.
Reset functionality does not work for Mesh Filter in Inspector. refer attached video
Steps to repro:
1. Create a new project
2. Hierarchy > 3D Object > Cube
3. Hierarchy > Cube > Inspector > Mesh Filter > Select any mesh from Select Mesh window
4. Inspector > Mesh Filter > Reset
5. Observe Mesh Filter does not get Reset
Actual Result:
Mesh Filter does not get Reset
Expected Result:
Mesh Filter gets reset to Cube Mesh Filter.
Reproducible in: 2021.1.0a5, 2020.2.0b11, 2020.1.13f1, 2019.4.14f1
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
By design. Unity has no way to "know" it should reset the mesh to Cube, actually. The best it could do is to set mesh to "none" which is not generally useful; that's why MeshFilter Reset basically does not do anything.