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Not Reproducible

Votes

0

Found in

2017.3.1f1

2017.4.8f1

Issue ID

1065002

Regression

Yes

[iOS] [VR] Entering VR mode from Portrait causes the screen to be blurry

Mobile

-

Reproduction steps:
1. Open the attached project "iOS GVR Blur Bug.zip";
2. Make sure that the project is set to OpenGL API in the Player settings;
3. Make a build for iOS;
4. Run the project;
5. While in the Portrait view, press "Activate VR";
6. Hold the device in the Landscape view.

Actual results: the view is very blurry.

Reproduced on: 2017.3.1f1, 2017.3.2f1, 2018.4.8f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a6,
iPhone 6S (iOS 11.0), iPhone 6 (iOS 10.3.3),
With OpenGLES3 and only when starting the app in Portrait view.

Not reproduced on: 2017.3.0p4, 2017.2.3p3,
With Metal API or Android, also if the app uses OpenGL and is started with Landscape view.

  1. Resolution Note (2019.3.X):

    We cannot reproduce this issue in Unity 2019.3.15f1 using iOS 13.4.1. With OpenGLES3 being deprecated on iOS, please use Metal instead.

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