Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.3.0a5
Issue ID
1061836
Regression
No
[Terrain] Assigned texture doesn't scale properly when Inspector window shrinks horizontally
The assigned texture doesn't scale properly when Inspector window shrinks horizontally
Steps to repro:
1. 1. Open attached or create a new project
2. Hierarchy > right click
3. 3D object > terrain
4. Select paint texture from paint tab
5. Edit terrain layer > Add a layer
6. Create a layer and assign a texture to it
7. Click on Add layer to add it to terrain
8. Darg Inspector window horizontally
Actual Result:
The texture doesn't scale and its selection box is visible when Inspector window shrinks horizontally
Occurring with:
2018.3.0a6, 2018.3.0a5, 2018.3.0a4
Note:
New Terrain tools are introduced from alpha 4
Working with:
2018.2.0f2
Environment:
Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2018.3.X):
We are planning to build a new Palette UI element control to replace the control used here.