Search Issue Tracker
Fixed in 1.0.0-pre.3
Votes
2
Found in [Package]
1.0.0-pre.2
Issue ID
1312217
Regression
No
[XR Interaction Toolkit] XRRayInteractor interacts with Interactables when the GameObject is behind UI element
Reproduction steps:
1. Open the attached project "case_1312217.zip"
2. Load the "UI Interaction" scene
3. Enter Play mode
4. Try grabbing the red cube GameObject behind UI using XR controller
Expected result: XR controller cannot interact with the red cube
Actual result: XR controller grabs the red cube
Reproducible with: XR Interaction Toolkit (2019.4.18f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Could not test with 2018.4.30f1 (XR Interaction Toolkit not available)
Tested with:
- Oculus Touch Controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 1.0.0-pre.3):
This has now been fixed. As an important point of clarification, a UI element must have a "Tracked Device Graphic Raycaster" component to block interactions with the objects behind it. When adding GameObjects for UI, if you use the XR submenu, this will be part of the object automatically. Otherwise, you will have to add this component separately.