Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.2.0a20
2021.1
2021.2
Issue ID
1305997
Regression
Yes
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit build with DX12 API
How to reproduce:
0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.
1. Create a new 3D Game Kit project(Unity Hub > Learn Tab > The Explorer: 3D Game Kit)
2. Open the Project Settings > Player > Other, uncheck 'Auto Graphics API for Windows' and add Direct3D 12 as the primary API
3. Build and run the project
4. Start the game from the main menu
5. Once the game loads, rotate the camera around the character
Expected result: the player does not freeze or crash
Actual result: the player freezes or crashes
Reproducible with: 2020.2.0a20, 2020.2.4f1, 2021.1.0b5, 2021.2.0a4
Not reproducible with: 2019.4.20f1, 2020.2.0a19
Could not test with: 2018.4.30f1(3D Game Kit incompatible)
Notes:
The player does not always leave a stack trace after freezing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment