Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2018.4
2019.3.13f1
2019.4
2020.2
2021.1
2021.2
Issue ID
1313186
Regression
No
Audio in Timeline is not paused when the AudioListener.pause is set to true
How to reproduce:
1. Open the attached 'BugAudioListener.zip' project
2. Open the 'BugAudioListener' Scene
3. Enter the Play mode
4. In the Hierarchy select 'Timeline'
5. In the Inspector toggle the 'Pause Audio Listener' checkbox
Expected result: The Timeline audio is paused when the 'Pause Audio Listener' is checked
Actual result: The Timeline audio is playing regardless of whether the checkbox is checked or not
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b15
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.26f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.22f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.33f1