Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.1
2021.1.0b3
2021.2
Issue ID
1309075
Regression
Yes
Objects of the SortingGroup are sorted incorrectly after instantiating new objects inside of SortingGroup member
Reproduction steps:
1. Open the user's attached project and SortingGroup_BrokenHierarchySorting scene
2. Enter the play mode and observe the sorting of the objects In the Game view (for example red and white squares)
3. Press A and observe the sorting of the objects
Expected result: Sorting of the objects did not change
Actual result: Sorting of the objects changed
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a7