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Android App Build is 0 for Crash Reports
1) What Happened? When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro 1. Create ... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce: 1. Open the attached '1217150.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select 'Cube' 4. Focus the Cu... Read more
Perforce Plugin causes ArgumentOutOfRangeException in batchmode
How to reproduce: 1. Open the attached project and make sure Perforce is selected as the Version Control 2. Close the Editor 3. Run ... Read more
[Vulkan] VFX with 2 GPU events throws 'more UAVs than supported' error o...
Repro steps: 1. Import the attached vfx into a HDRP Visual Effect enabled project. 2. Compile the effect and place it in the scene. ... Read more
[Windows] When Editor is minimized, undocked windows with title bar are ...
To reproduce: 1. Create a new project 2. Open build settings window 3. Minimize Editor using the taskbar icon Expected: Editor mini... Read more
[TestRunner] Unable to delete NewAssembly from Assembly Definition Refer...
Unable to delete NewAssembly from Assembly Definition References list in Test Import Setting. User can't select None option also St... Read more
[Tilemap] ContactFilter2D with normal angle filter works inconsistently ...
How to reproduce: 1. Open attached project "ContactFilterStripped.zip" and scene "Test Scene" 2. Enter Play mode 3. Move the charac... Read more
[DXR] GPU Memory leak when building RayTracingAccelerationStructure
How to reproduce: 1. Download "DXRMemoyLeak.zip" project 2. Set Graphics API to DirectX12 3. Enter the PlayMode -> select "DXRTest" ... Read more
[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...
Reproduction steps: 1. Create an HDRP project 2. In the Hierarchy window select "Post Process Volume" GameObject 3. In the Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context