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[WebGL][Audio] Sound is much more silent in the build
Repro steps:1) Open the project I attached and the asd scene in it2) Play the scene - notice the sound3) Build and run it4) Notice t... Read more
[AudioClip] GetData() returns only zeroes if no AudioSource is found
Repro steps:1) Open the project2) Add the Foo script to any object3) Click Play and notice that console throws an error that says al... Read more
SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more
Frame & Auto-fit
1) Frame ("f" hotkey) presently has two issues...1a) Framing with multiple GOs selected, presently only frames the first selected GO... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame ... Read more
Two intersecting textures flickering in play view, but not in scene view
To reproduce:1. Open the attached project (or I can provide you a smaller repro one, fb somehow doesn't allow me to upload anything ... Read more
[AssetBundles] Crash in AnimationClip::GetRuntimeAsset when instantiatin...
To reproduce:1. Open attached project2. Run Scene3. Editor crashes Regression from 5.2.4f1Reproducible: 5.3.1p1, 5.4.0b1 Read more
Accessing variables in a static generic class nested inside a regular st...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open script "Test.cs"4. Uncomment line 13: Debug.Log(StaticClass.... Read more
[Navmesh] Agent placed on multiple navmeshes picks one at random and can...
Reproduction steps:1. Open attached project "NavmeshIssues"2. Open scene "2Navmeshes"3. Enter play mode--- You will see that the age... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project