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Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outl...
Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outline" mode, OSX Metal only 1. Create any project in 2D on OS... Read more
NavMesh carve is changing because of the capsule shaped NavMesh obstacle...
Reproduction steps: 1. Open the attached project; 2. Open the scene "BugDemo"; 3. Enable "Shows NavMesh" in the Scene window; 4. Ent... Read more
All Particle Systems from the same Particle Effect are played regardless...
How to reproduce: 1. Open the attached "ParticleRepro" project and "repro" scene 2. Select "Particle System" GameObject and press ... Read more
UnityWebRequest disregards Etag and Last-Modified headers on Editor and ...
Preparation: To reproduce the issue you'll need a software for tracking HTTP requests and responses. I used Charles 4.1. After start... Read more
Scene's camera's pivot point moves after panning in orthographic view
Steps to reproduce: 1. Create new project 2. Add cube to scene 3. Use camera tool to align view on Y axis (in scene window top right... Read more
AssetPostprocessor methods not called during a fresh import or full reim...
To reproduce: 1) Open the attached project 2) Notice there is nothing printed to the Console 3) Right click the Validation Warning A... Read more
[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...
How to reproduce: 1. Open user attached project 2. Build and run 3. Wait for Marshall allocation and asset bundle load to finish 4.... Read more
GraphicsRaycaster not working after executing AddComponent<Image> ()
To reproduce: 1. Open the project, attached by user 2. Press Play 3. Press A button, this will create new game object with Image co... Read more
Baked lighting shadow Artifacts when objects are further away from the c...
Steps to reproduce: 1. Create a new project 2. Create a new scene 3. Set the Directional Light to baked 4. Set it to cast soft/hard ... Read more
Type [ProceduralMaterial] cannot compile on WebGL and is not stripped
When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view