Search Issue Tracker




Found in


Issue ID




Baked lighting shadow Artifacts when objects are further away from the center

Global Illumination



Priority: 3Not yet prioritized for a release


Severity: 3Workaround is possible

Steps to reproduce:
1. Create a new project
2. Create a new scene
3. Set the Directional Light to baked
4. Set it to cast soft/hard shadows
5. Create a cube, mark it as static, set the position of it to X:0 Y:2048 Z:0
6. Bake the lightmap

Expected result: Artifacts should not appear
Actual result: Artifacts appear on the top face of the cube

Reproduced in: 2017.1.0b1, 5.6.0f3, 5.5.3f1, 5.4.4p4, 5.3.7p3

Comments (1)

  1. Bd4b2b215390f944abc064178d7d0ac5?d=mm


    Oct 07, 2017 22:07

    Is this every going to be fixed? If I have anything out as far as 1000 unites from the origin I see artifacts. What is the workflow for creating a large level?

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.