Search Issue Tracker
[VR]Editor crashes when attempting to switch SteamVR games
1. Download and open the attached project 2. Make sure VR is enabled in Player settings 3. Enter Playmode 4. Find the GameObject "Mo... Read more
[Daydream][Android]Performance reduced by ~15 FPS in complex scenes comp...
Steps to reproduce: 1) Download attached project 'TurboButtonDaydreamPerfSample.zip' and open in Unity 2) Make sure Virtual Reality... Read more
Unity freezes when exiting play mode while custom DownloadHandlerScript ...
Steps to reproduce: 1. Open the project attached 2. Enter play mode 3. Exit play mode before the download finishes 4. Exit Unity Ex... Read more
NullReferenceException when using a Scroll View
Steps to reproduce : - create a new Scrol View - enter Playmode and notice the errors NullReferenceException: (null) UnityEditor.... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce: 1. Create a New project 2. Build for iOS 3. Build ... Read more
SyncVar synchronization doesn't work when the Server is started in Stand...
SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor How we can re... Read more
[VR]Global Fog Image Effect is visibly moving up and down when tilting t...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode and view through VR devi... Read more
[iOS] Audio stops playing when app enters Background (with NatCam plugin)
Steps to reproduce: 1. Open User's attached project (Google Drive link) 2. Build and Run for iOS 3. On iOS device press home key (pu... Read more
Error when importing package from cmd line with relative path to package
using relative paths on the command line causes importing packages to fail Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow