Search Issue Tracker
MkvReader::AsyncReadCompletion crash caused when importing a .webm file
1. Open attached project 0x00007FFC091B1A85 (mfmkvsrcsnk) MkvReader::AsyncReadCompletion 0x00007FFC091BFD27 (mfmkvsrcsnk) MkvMfSour... Read more
Disabling RuntimeAnimatorController in Play mode causes object's Transfo...
Reproduction Steps: 1. Import attached project. 2. Open "Error repro" scene. 3. Enter Play Mode. 4. Select "ThirdPersonController" i... Read more
NullReferenceException when playing humanoid animation having its avatar...
To reproduce: 1. Open attached project. 2. Open scene: AnimationTestScene 3. Select asset in project view: Assets/units/New Experim... Read more
Non 3d icons vanishes if gizmo scaling is turned completely down
Non 3d icons vanishes if gizmo scaling is turned completely down. - open unity - in scene view turn the gizmo scale slider all the ... Read more
Code isn't fully generated causing ExecutionEngineException when calling...
To reproduce: 1. Open attached project 2. Build it to iOS 3. Try pressing the button The button will call a function, which causes t... Read more
Self-shadowing artefacts appear on players and editor
Steps to reproduce: 1. Open attached project 2. Open scene test 3. Notice artifacts visible on cube. You can select "Main Camera" a... Read more
Couldn't find current light in the list of mixed lights error
After baking lighting, "Couldn't find current light in the list of mixed lights" error appears in console log. It can sometimes stal... Read more
[iOS][Android] Different texture types cause artifacts with soft shadows
Some artifacts with soft baked shadows can be observed when the platform is switched to mobile. Texture type format is converted fro... Read more
[Scene View] Realtime GI Directionality Scene Visualization Mode is not ...
Realtime GI Directionality Scene Visualization Mode is not working, no data is displayed in this mode. Steps for reproduction: 1) D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow