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Application.targetFrameRate inconsistent with documentation
According to docs: "targetFrameRate is ignored in the editor". In practice:- it works in the editor as long as vsync is off- once se... Read more
Mesh has more materials (2) than subsets (1)
Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more
Animation editor is taking up 100% of one CPU core
Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project.I've also tried it in ... Read more
[Lightmapping] better error message for nothing to do in job
Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure - ... Read more
Multi-object editing not supported for Audio Import Settings
To reproduce:- Open attached "AudioMultiEdit" package- Select 2 audio files in Project Browser- Observe that user can not change the... Read more
Playback volume on iPhone, mute issues when microphone starts
To reproduce:1. Open project CaptureScreen_22. Build and run for iPhone3. On iPhone playback volume is lowered when microphone is tu... Read more
Refreshing and docking issue
To reproduce the dock issue:- Make a view tab floating- Maximize the view so it covers one or more smaller docked tabs- Drag the flo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected